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Former Opera CEO Launches Vivaldi, A New Browser For Power Users

M. Umar Muzaffar:

It looks like a treat for power users; a new Chromium-based browser is here by the name Vivaldi by former CEO of Opera. Its technical preview is here & I will be giving it a thorough power testing this weekend.

Originally posted on TechCrunch:

Opera’s former CEO Jon von Tetzchner is launching the first preview of Vivaldi today, a new Chromium-based  browser that is squarely aimed at power users. Vivaldi features tools like Quick Commands for using written commands instead of the mouse, an Opera-like Speed Dial for quickly accessing bookmarks, a note-taking feature and the ability to organize tabs into stacks.

“We are making a browser for our friends,” von Tetzchner told me earlier this week. “Vivaldi is for all those people who want more from their browsers.”

[pullquote author=”Jon von Tetzchner” align=”right”]We are making a browser for our friends.[/pullquote]

It’s been three-and-a-half years since the outspoken von Tetzchner resigned as Opera’s CEO after co-founding the company back in 1995. He reappeared almost exactly a year ago when he launched Vivaldi — a social network and forum site for exiles from Opera’s now-closed community site. It was always pretty clear that von Tetzchner had larger ambitions…

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Here is BuzzFeed’s first pitch deck to investors in 2008

Originally posted on Quartz:

In 2008, BuzzFeed had just five employees working in an office in New York City’s Chinatown district, and its website was attracting just 700,000 unique visitors a month. Now the company has more than 900 employees, over 200 million monthly visitors, and seems poised to become the first major media company of the digital era.

The story of how BuzzFeed got from there to here arguably begins with this pitch deck to investors in 2008. It resurfaced today via Martin Nisenholtz, a former New York Times executive. Asked for comment, BuzzFeed noted that the deck has circulated before. Here is the full presentation, with some of our commentary.




“It wasn’t easy raising money in the early days of BuzzFeed,” Peretti recalled in an interview last year. ‘It was always, ‘Is there any way you can do this without having any writers or content creators or journalists? Can you make this automatic?…

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Liveblog: Xbox Head Phil Spencer Talks About The Future Of Gaming On Windows And Xbox

M. Umar Muzaffar:


While I think that windows 10 needs a rebranding as WinX, its package of Dx12 and seamless streaming of Xbox is mouthwatering. Plus Microsoft is going to release an adapter to use the Xbox One controller wirelessly with your PC.

Other than above-mentioned goodness which is on the way in 2015, what makes me happy is the fact that I might see a subtle harmony between a console, a pc & a Augmented Reality (Microsoft Hololens).

During 2015 If Microsoft starts to syncs all 3 devices (PC, Xbox, Hololens) in such a seamless way that our boundaries of each hardware start to fade then it will be an achievement. Because I see a great potential in turning this trio into an irresistible service offering rather than each serving as separate hardware.

Plus I’d like my PC to stream to MS Hololens, so I can start playing Dota2 in Augmented Reality & cast spells with cool custom hand gestures or may be use wireless controller. So that’s that. ;D

Originally posted on TechCrunch:

Phil Spencer

Xbox head Phil Spencer is at GDC today to give a talk on the future of gaming and game development on the Windows and Xbox platforms.

It’s an interesting time for Microsoft’s gaming division. Windows 10 will bring unprecedented integration with the Xbox platform, letting you stream games running on Xbox One hardware to any PC. Meanwhile. the Xbox One is currently in second place in the current generation of consoles, though slashed prices seemed to boost demand toward the end of 2014. And with HoloLens on the way, Microsoft might become an early power-player in the VR/AR gaming ecosystem.

We’re here at the talk, and will update this post as Spencer provides interesting tidbits.

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GoPro just changed what live sports are going to look like

M. Umar Muzaffar:

And this is why we need GoPro on not just players but on actual matters that need transparency, like courtrooms, parliaments & hospitals etc.

Originally posted on Quartz:

It’s not easy to keep up with ice hockey. The game moves so quickly that broadcasters used to highlight the puck on screen like a videogame. GoPro is looking to change this, by placing its tiny cameras on players to broadcast in-game action in real time.

GoPro’s partnership with the NHL, announced Jan. 23, could be the start of the next big thing in live sports broadcasting. Previous advances in live sports have been about immersing viewers more thoroughly in the event, from cameras mounted on zip wires first used in the 1980s, to 3D broadcasting. But GoPro’s announcement promises another level of immersion—the player’s actual perspective. As New York Rangers goaltender Henrik Lundqvist puts it in GoPro’s promo video: “I think it will be very interesting for a viewer to get a better understanding of what I see and how I track pucks.”

GoPro also wants to be known as a media company. It publishes videos…

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Mozilla Wants To Bring Virtual Reality To The Browser

M. Umar Muzaffar:

The race has begun.

Originally posted on TechCrunch:

Last summer, Mozilla launched a very experimental version of Firefox with support for web-based virtual reality apps that could be experienced through the Oculus Rift. Earlier this week, support for WebVR also landed in Firefox’s Nightly and Developer Edition release channels.

So why is Mozilla working on virtual reality when its mission is to “promote openness, innovation and opportunity on the Web?” At a talk last summer, Mozilla’s Josh Carpenter argued that the organization knows VR will be a “really big deal” and because “it presents a really great challenge — and we like great challenges.” To give users that feeling of actually being present in a different world (and not just that of looking at a simulation), you need to get the latency between head movements and the screen reacting to them down to an absolute minimum. Mozilla argues that, in the end, all of this work will not…

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