The race has begun.
Last summer, Mozilla launched a very experimental version of Firefox with support for web-based virtual reality apps that could be experienced through the Oculus Rift. Earlier this week, support for WebVR also landed in Firefox’s Nightly and Developer Edition release channels.
So why is Mozilla working on virtual reality when its mission is to “promote openness, innovation and opportunity on the Web?” At a talk last summer, Mozilla’s Josh Carpenter argued that the organization knows VR will be a “really big deal” and because “it presents a really great challenge — and we like great challenges.” To give users that feeling of actually being present in a different world (and not just that of looking at a simulation), you need to get the latency between head movements and the screen reacting to them down to an absolute minimum. Mozilla argues that, in the end, all of this work will not…
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